Warhammer 40k games4/1/2023 ![]() ![]() A lot of the slower parts of the 40K tabletop are consequences of its medium, not features and Warhammer 40K Battlesector understands that, making anything too draggy just go away while still focusing on what’s fun- managing your army as you destroy your enemies. I think the biggest gripe with these kinds of games is that people want to feel like they’re playing the tabletop, but don’t want a 1:1 experience. Line of sight also seems to be simplified as well, with the game just telling you if you can hit something through a wall or not. Moving to PC means a lot of room to streamline the tabletop, and I’m really glad they did that with the discreet dice rolls. That being said, I appreciate that Warhammer 40k Battlesector didn’t get too nerdy with the details. Each mission has a points limit, so you’ll want to compose your various classes of units in a way that’s points efficient. Unlike games like, say, Starcraft, where you have to build a base to produce units, Battlesector sees you build your army before the game, with each unit costing points. There’s also the list building itself, one of my favorite parts of the 40K tabletop. While actions like charging your opponents gunline to get into melee usually warrant a counterattack, attacking them from their blind spot negates that entirely, and should be done whenever feasible. Still, that probably just comes down to skill, since many hero units have Momentum-boosting abilities to get you to Surge at least once per game.Īside from that, there’s a lot of other really nerdy details I really appreciate, such as the focus on where your models are facing. It’s a really cool system, but I find in regular skirmishes it rarely ever gets used just because of the fact that you lose units pretty easily. When you cap out your Momentum, you get a Surge, where you can choose to either enhance one of your abilities or gain additional action points, letting you attack twice in a turn. One of these is the Momentum System, where every model gets points for getting kills. Of course, the game also leverages being on PC to do some things that you can’t do on the tabletop. It creates a really nice free flowing combat system, and prevents a lot of the frustrating moments from the tabletop or even games like Blood Bowl, where you accidentally forget to attack with your unit before moving on to the next one. In fact, you can even go back to activated units, having unit A move, then having Unit B follow it, before activating Unit A again to shoot. Unlike the tabletop, however, moving and shooting aren’t locked to their own phases, and you can do them any way you want. Just like in the tabletop you’ll only really want to do this with units that have the liberty of chucking dice at your opponents, since you’ll still take the momentum penalty if you try to do this with a hero thanks to their larger Action Point limit. If your unit’s not in range to hurt anything, you also have the Overwatch action, which lets you react to oncoming threats that cross a boundary of your choosing. Most units will only have 1 AP, so you’re going to want to choose each unit’s actions well. Your actions are split up between Movement and Action, with all of your units abilities being locked behind AP. Make sure to pin down chokepoints with Overwatch if your opponent plays an army full of space cockroaches Similar to Blood Bowl, the game does most of these dice rolls under the hood, only letting you see the damage numbers fly over every model’s head as they get shot at. I think the most clever thing that 40K Battlesector does is how it handles its dice rolls. ![]() For the most part movement is pretty free- you’re not restrained to moving in 90-degree angles, being able to just cut across diagonally as the game calculates it based on your movement score. The gameplay is laid out like nodes, which are mostly invisible until you’re moving your models. ![]() Tabletop, Meet PC I absolutely *adore* list-building, and I’m glad that more warhammer games are doing it vs. Follow Warhammer 40K: Battlesector though, it looks like we’re finally moving towards that same feeling, with the closest game to emulate the 40K tabletop since the original Dawn of War. ![]()
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